Big meaty units that don't break and can be kept fighting for a long time with your faction's healing spells. With Skaven you have a lot of options for what to kill the enemy with while slaves/clanrats/stormvermin tie them down and the War Lightning Cannon is the best of the bunch. Powerful damage dealer that you get very early on and stays relevant even into the late game. Good archers which are also good against opposing archers due to being shielded and armoured and and cavalry thanks to having spears, meaning they can beat both of the normal counters for archers.ĭark Elves - Darkshards. One of the best anti-infantry artillery peices in either game. large amount of them, cheap and decent range. You will have a range of steadily more powerful knights but the starting archers will always be useful. Vargheists are fantastic hammers.īrettonia - Archers. VC are all abount using hammers while your big squishy anvil of skeletons and zombies distracts the foe. Massively powerful and skilled infantry that can be gotten absurdly early if you destroy your starting maruder building and replace it with the building chain that gives Chaos Warriors and their variants/upgrades. Great damage, will typically outshoot other archers and are tough enough to win against some typical archer counters like light skirmishers.Ĭhaos - Chosen. Taking into account general effectiveness throughout a campaign and not just focusing on the final high-tier units:Įmpire - Demigryph Knights, their one must have overpowered unitĭwarves - Quarrelers. They melee unit are just there to make some distraction while they huge unit (abomination, arty and etc) are there to make the difference What no unit for the skaven well did i mention they arty are one of the best in the game they are on part with the dwarf + they warpfire thrower vs infentry 3 shot and bye bye no ennemy unit anymore Lizardmen - Temple guard, Most versatile infantry in the game. Skaven - No, they are terrible without teamwork. High elf - Star dragon, most cancer unit in game 2. Norsca - Mammoth, most cancer unit in game 1. Wood elf - Waywatcher, most annoyed unit in game without doubt. īretonian - Grailknight, heavy cavalry with 130 charge bonus plus immune to vigor. Vampire count - Terroghiest, I state TRG over Blood knight because it has breath. Originally posted by >po|nt`|ockout.,~*:Empire - Demigryph knight with halberd, They were best unit in game 1ĭwarf - Ironbreaker, very tanky infantry and come with bomb that can wipe half unit. Many have their units have their own use unlike the Greenskin. Although their military is far more strongest than Greenskin and other old faction. Still lose to Demigryh Knights in a straight up combat. Much better at anti infantry than Demigryh Knights. Shades is much easy to counter with missile and cavalry. Waywatcher, these are one of the most annoying unit in the game. About 4 stack of these units can snipe lord and doing lots damage. Minotaur, these bull are tearing dwarfs elites army.Ĭhosen, one of the strongest infantry. Does have weakness to missile but without missile they can be hard to kill. Buff magic, damage over time, and mass healing. Can also kill a lots of units as well with. Still they are the main damage dealer of the Empire. Blood Knights use to be the best anti cavalry. Terrain is their worst nightmare.ĭemigryh Knight, with the increase models. They are not struggle killing light armor either. Also conserve ammo better than normal missile units. Thunderers, their bullets is really strong with good accuracy and travel fast. Armor pierces like Demigryh Knight will easily kill them. Ironbreakers, can get a lots of kill if the enemies enter into a blob. They also lose to Hammerers and Ironbreaker will doing quite some damage to them as well. Will struggle against Chaos and the new factions infantry. They can get over 100 kill with just with one of their ability.īlack Orcs, strong infantry. Night Goblin Fanatic, their ability is really strong. His army is just not really a threat anymore. Grimgor starter army is really strong with the Doom Divers. Is just awful in the campaign.ĭoom Divers. Never like Suicide units like Hell Pit Abomination. Their anti cavalry allow them to stay in melee and even beat lower tier cavalry.Īncient Stegadon, tanky and strong. Lothern Sea Guard, struggle against dealing damage to heavy troop like Lizardmen Saurus. These units are the main units that make the Dark Elves better at counter Lizardmen and High Elves light and heavy troops.
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